Privacy policy · effective 30 October 2026
What we keep, and why.
Farthest Light is a game by Analog Elk ("we"). This policy says what the game does with information about you. Playing against the AI offline sends us nothing. The rest of this page covers online play, accounts and purchases.
Stays on your device
Your settings, your last skirmish setup, and your mute and block lists are saved on your device and never leave it. Deleting the game removes them. Your operating system may include them in its own backups, which Apple governs.
Playing online
When you host or join a game with a join code, your device connects to our game server (play.farthestlight.gg). To run the match the server receives your display name, your device type, your game version, your orders, and your network address.
- Player id. A random id created when you first play online, stored on your device. It is how mute, block, reports and bans find the same player when a name changes. It is not your name or your email.
- Network address. Used only while you are connected, to send you the match and limit abuse. It is not written to our logs.
- Match replays. The server keeps a replay of each online match (the orders players sent) so a match that went out of sync can be investigated. Chat text is not kept in server replays. Replays are kept for 30 days, longer if a match is reported, then deleted.
- Match statistics (duration, map, player count, connection quality) are kept without names or addresses.
- Games on your local network connect your devices directly and do not use our server.
Text chat, quick chat and pings
Typed text is a Pro feature. Free players have pings and quick-chat lines. Quick-chat lines and typed text are shown to the other players in your match by the server. We do not store a chat line unless it is part of a report (below). Typed text is checked by a word filter on your device and on the server.
Reports
If you report a player, we receive: the match id, your player id and theirs, the reason and note you chose, the last 50 chat lines (text and quick-chat ids), and your game version. We use it to review the report and act on it. Reports are kept for 90 days and then deleted, longer only if an investigation or a legal duty needs it. If you wrote to support we reply to you with the outcome; otherwise the player concerned sees an in-game notice.
Crash reports
If the game crashes, it sends the device model, operating system, game version and crash details to our crash-reporting provider, Sentry. These are not linked to your player id and are sent without your network address. You can turn this off in Settings > Account and Pro > Privacy.
Accounts, purchases and progress
- Account. An anonymous game account with a random id, created automatically on your device. There is no sign-in, and we do not ask for your email address or name. Your display name is stored with your account.
- Purchases and Pro. Your subscription status and the items you own, with the store's transaction ids, so Pro and your items work on all your devices and refunds are handled. Apple handles payment; we never see payment details.
- Progress. Merit, season progress, unit mastery, cosmetics, saved units and match history (and ranked ratings, if ranked play is available in your version).
- Free 24-hour Pro pass. To give it once per device, we store a one-way hash of a device identifier (the device key) and use Apple DeviceCheck.
Ads (free players on iPad)
Our advertising partner (AppLovin, and the ad networks it works with, including Google and Unity) receives device and advertising identifiers, ad interactions, diagnostics and an approximate location derived from your network address, to show and measure ads and prevent fraud. On iPad, after your first finished match, the game asks through Apple's tracking prompt whether it may track you across other companies' apps and websites. If you allow it, our advertising partner and its ad networks, including Google, can use your device's advertising identifier (IDFA) to show and measure more relevant ads. If you decline, you still see ads, they are just less relevant, and the game does not read the identifier. You can change your answer any time in iPad Settings > Privacy & Security > Tracking. Pro has no ads and is never asked. In the EEA, UK and Switzerland you choose your ad consent (through Google's consent form) before the first ad, and can change it any time in Settings > Account and Pro > Privacy > Privacy choices. The Mac version shows no ads.
Service providers
Amazon Web Services (game servers, US West), Sentry (crash reports), AppLovin and its ad networks (ads for free players). We do not sell your personal data.
Your choices and deleting data
- Delete your account. Settings > Account and Pro > Delete account removes your account and progress at once (backups age out within 30 days). A subscription keeps running until you cancel it in your Apple Account settings, so cancel it there first. Bundles you bought stay with your Apple Account. If the game is no longer installed, use farthestlight.gg/delete-account.
- Turn off chat, mute or block any player, or turn off crash reports in Settings.
- To ask what we hold about you, or to delete it, email support@farthestlight.gg with your player ID (Settings > About and credits > Player ID; Copy puts the full id on the clipboard) and your display name. If the game is not installed any more or never connected, send your display name and roughly when you played instead, and we will find your account. We answer within 30 days.
Children
The game is not directed at children under 13 and does not ask anyone for contact information. We only hold an email address if you write to us, and only to answer you. Players who say they are under 13 get quick-chat presets only: no typed text.
Changes
If this policy changes, we update this page and the date above, and update the app store privacy information before the new version ships.
Contact
Analog Elk · support@farthestlight.gg