Farthest Light

Two civilisations. One galaxy left to hold.

Coming to iPad and Mac Ask to be notified

iPadOSmacOSIn development

A squad of four Chorale Choristers advances through a wooded valley toward a Rift outpost. The HUD shows Alloy and Power stocks, the order card, the minimap and a tutorial lesson card.
Lesson 12 of the tutorial on Mac: a Chorale squad moving on a Rift outpost. Development build.

What it is

A large-scale real-time strategy game, built for iPad and Mac.

Take command of an Architect, the one machine that can build everything, and grow a war economy from a single landing site. Alloy and Power stream in continuously: spend them as fast as you earn them, raise factories, and turn out bots, vehicles, aircraft and ships by the hundred.

Every shot is simulated. Every wreck is left on the field to be reclaimed. Line of sight, radar and fog of war decide what you know. Maps run from 1 vs 1 to eight-player free-for-all, across verdant valleys, ash basins, frozen octants, tidal reaches and whole worlds of plated metal.

Farthest Light is an original game by Analog Elk. It is in development. There is no release date yet.

Scale
Hundreds of units in one fight
Resource
Alloy
Resource
Power
Simulation
Deterministic, with replays

Two factions

Chorale and Rift. Same resources, different answers.

Both factions mine Alloy and generate Power. How they spend it is where they part ways.

Chorale

Many voices, one line.

Lattice hulls, photon beams and guided munitions. Lighter armour, longer reach, faster feet.

  • Longer reach
  • Faster
  • Lighter armour

Rift

Slag, mass and momentum.

Slag-plated industrialists with mass drivers and brute armour. Slower, tougher, cheaper power.

  • Tougher
  • Cheaper power
  • Slower

Features

What is in the game today.

  • Huge battles

    Hundreds of units on one battlefield, each shot simulated, each wreck left where it fell.

  • Deterministic simulation

    Every match replays exactly as it happened. Watch past battles or load a saved game from the menu.

  • Skirmish against the AI

    Easy, Normal and Hard opponents that scout, siege and adapt. Any mix of allies, teams and victory rules.

  • Local and online multiplayer

    Host or join with a join code, or play on the same network. Online play is coming.

  • Pause and plan

    Stop the clock, queue orders across the whole front, then let it run.

  • Builder crews

    Assign nearby builders to a factory or a site. Crews assist, repair and reclaim without a click per unit.

  • A 13-lesson tutorial

    Basics, economy, army and assault in four short chapters. Leave any time; your place is saved.

  • Touch first, keys always

    Pinch, pan and drag-select on iPad. Full keyboard, mouse and trackpad on Mac and on iPad.

iPad and Mac

One match. Two ways to hold it.

The same simulation, the same maps and the same HUD on both. The layout adapts to how you are holding the device.

The iPad touch layout: a build list on the left, large touch order buttons on the right, the Architect's card at the bottom and a touch mode bar for queue, modify and box select.
iPadTouch docks with large targets, a touch mode bar for queueing and box select, and long-press for detail.
The Mac pointer layout: the Architect's build list with factories and costs, a newly placed Bot Foundry selected in the field, and the order card with key hints.
MacPointer layout with key chips on every order, a key reference one press away, and the same card positions as on iPad.
  • Touch. Pinch to zoom, pan with one finger, drag-select, tap and hold for detail.
  • Keyboard and mouse. Attack-move, control groups, build keys and queue modifiers, on Mac and on iPad with a keyboard.
  • Trackpad. Full support on Mac and on iPad, with the same orders and modifiers as a mouse.

The score

An orchestra that listens to the match.

The score is classical, drawn from public-domain orchestral recordings. It follows the state of play and changes as a quiet build-up turns into a fight.

  • Calm

    Scouting, mining, the first structures.

  • Building

    Factories cycling, armies forming at the rally point.

  • Battle

    The lines meet. The music goes with them.

Recordings by the Musopen project, released under CC0. Full notices on the credits page.

Status

Coming to iPad and Mac.

No release date yet. If you want to hear when there is one, send a note and we will write back.