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Credits and notices
Who made what.
Farthest Light is an original real-time strategy game by Analog Elk. The game design, rules, units, maps, code, shaders, sound effects, the app icon and the wordmark were made for this game. The items below are the third-party works used by the game's score and by this website.
Analog Elk
- Game design, programming and art direction: Analog Elk.
- Website: Analog Elk. Static HTML and CSS, no frameworks, no analytics, no cookies.
- Contact: hello@analogelk.com
Music
- Recordings by the Musopen project, CC0. The game's adaptive classical score is built from public-domain orchestral recordings released by Musopen under the CC0 1.0 Universal public domain dedication. Credit is not required; we give it anyway. musopen.org · CC0 1.0
Fonts
Both typefaces are used in the game and on this website. The website serves them as self-hosted, Latin-subset WOFF2 files. The licence text for each sits next to the font files.
- Exo 2 by Natanael Gama and the Exo 2 Project Authors. SIL Open Font License 1.1. Copyright 2013 The Exo 2 Project Authors. Display type. Source · Licence
- Inter by Rasmus Andersson and the Inter Project Authors. SIL Open Font License 1.1. Copyright 2020 The Inter Project Authors. Text type. Source · Licence
This website
- Screenshots are captures of a development build of Farthest Light and will change before release. They contain only our own assets and the third-party works credited in the game's credits screen.
- No third-party scripts, styles or trackers are loaded. The only script is a small gallery viewer served from this site.
- Hosting: Netlify.
In the game
The game's credits screen (main menu, Credits) lists every third-party asset in the build with its licence, including CC0 model kits, textures, particle sprites and sound libraries, and the Unity engine notices.
Licences
- CC0 1.0 Universal: creativecommons.org/publicdomain/zero/1.0
- SIL Open Font License 1.1: openfontlicense.org